![]() ![]() ![]() (Elves get 20% blight vulnerability, undead 100% resistance, for a total of 80% resistance.) If the blight doctor uses his Weakening ability, the resistance goes down to 20%. So a typical ghoul is immune to the poison bolt fired by a Goblin Blight doctor, but a High Elf Ghoul can still be hurt. One potentially confusing aspect about Undead and Ghouls is that they ignore some effects because they're undead, but others only because they have these resistances. (Resist poison/blight and cold, vulnerable to fire and spirit, immune to many morale effects and abilities.) which lower their stats (-1 defense) and gives various resistances and vulnerabilities. Ghouls are just like normal units, except with the Undead and Ghoul abilities. Ghouls are units produced in undead cities or raised after a battle by the Ghoul Curse ability. Shadowborn adept skill) is a nice way to keep Undead healed.Ĭadavers lose health each turn, but that's a cadaver-only thing. Because life steal can stack, getting more sources of life steal (i.e. The Harmonising Energy spell (sorcerer) also works, most others don't.Įdit: Life Steal also works for the undead, and indeed they have a skill that gives life stealing to most of their melee units. The Nourishing Meal skill (Halflings) also works on undead, though it doesn't boost their morale. Doesn't matter if you used the skill in tactical combat, this end-of-turn healing always happens.) And the healing can be divided over multiple wounded units. (If you have a unit with a healing ability in a stack, it will use this ability at the end of each map turn. (But Regrowth does, so undead trolls are pretty great to have.)Īll undead support units can learn Heal Undead, which works like any other healing abilities except it works on undead. Passive healing abilities like Regeneration or Draconian Fast Healing don't work either. ![]()
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